CURRICULUM VITAE
Brian J. Arnold
FOUNDATIONS
• Master of Fine Arts, Film, University of Southern California, Los Angeles, 1996
• Bachelor of Arts, Literature, University of Judaism, Los Angeles, 1994
CULTIVATED EXPERIENCE
Online and Hybrid Instructor - National University, June 2010-Present
• Master of Fine Arts (MFA) Game Program
o Instructor
MGP650 Video Game Production
MGP688 Game Testing
MGP689 The Business of Games
• Digital Media Design (formerly Digital Entertainment and Interactive Arts) Program
o Instructor
BRO305 Media Storytelling
MUL300 Convergent Media
MUL315 Video Game Design
MUL365 Digital Video Editing
MUL370 Digital Interactivity
MUL399 Emerging Technologies
MUL420 Portfolio Project
MUL430 Advanced Design Project
MUL445 Digital Project Management
MUL462 Digital Audio Creation
MUL471 Advanced Digital Interactive Project
o Curriculum Development
MUL430 Advanced 2D Imaging
MUL200 Communication Tools
MUL420 Portfolio Project
MUL000 Course Design for Course Designers
o Lead Faculty
Doubled enrollment
Updated all program marketing materials
Outreach training via web and extensive travel
Deepened faculty program bench strength
Achieved adoption of Lynda.com for DMD students
o Service
Master’s Thesis Committee MDC and MPS 2010-2013
Consult on program revisions related to Digital Media
Served on program, school and University committee
Chaired Persistence initiative committee
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Online Instructor - The Art Institute Online 2008-PRESENT
• Game Art and Design / Media Arts and Animation programs
o Instructor
C132 Survey of Animation
C211 Storyboard Rendering for Animation
C424 Pre-portfolio Presentation for Animation
C430 Presentation for Animation
CC478 Special Topics
C130 History of Animation
GAD101 Introduction to Game Development
GAD421 Game Production Team
GAD414 Advanced Game Prototyping
o Provided IGDA national chapter oversight
Visual Culture - Incorporated 2002-2010
• Co-founder
o Independent Production Company that provides innovative, clear and compelling
instructional material for national distribution
o Produced Exploring Visual Storytelling textbook with original animation DVD
supplement
o Established relationships with designers, faculty, animators and editors
o Managed limited resources into successful production deadlines
o Created, supervised and delivered final edit of animated story
o Designed curriculum and accredited a college level visual arts program
Internal Communications Specialist – EDMC 2009
• eCollege Learning Outcome Management implementation
Dean of Academic Affairs - California Design College (The Art Institutes), 2007-2008
Supervised
o 85 faculty
o Six administrators
o 875 students
o Eight academic programs
o Rolled out two academic programs
Visual Effects
Set design
Initiated a Portfolio Foundations freshmen seminar to build skills in communication, teamwork,
presentation and critique
Academic Department Director - The Art Institute of California Orange County, 2006-2007
Developed Visual and Game Programming program with 12 full-time faculty
Evolved the Game Art and Design program curriculum
Maintained hardware and software within industry standards
Initiated consortium of Academic Directors within the California Art Institutes
Academic Department Director -The Art Institutes International Minnesota, 2004-2006
Responsible for the development of the fledgling Adverting and Design Management
programs
Hosted successful Program Advisory Committee meetings with local industry representatives
which resulted in curriculum changes, the acquisition of new faculty and the discovery of
new guest speakers
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Online Advocate - The Art Institutes International Minnesota, 2003-2004
Served as coordinator between all host campus departments and Pittsburg online while
cultivating clear communication between students, faculty, staff and administration
Researched and implemented new course offerings through online medium
Consistently acted as an effective liaison between work groups with conflicting incentives,
achieving desired outcomes without negative impact from escalated tensions
Instructor- Art Institutes International Minnesota, 2002-2003
Conceptual Storytelling: Introduction to visual narrative storytelling concept and format with
the objective of developing storytelling skills and an understanding of story form in a
performance-based environment
Team Animation/Visual Effects Production Team: Merging storytelling, animation, modeling
and processing skills with compositing software to produce team-based projects in an
industry-simulated environment
Digital Portfolio: Guiding students towards successful production of professional-level
portfolio reel
Editor - Nickelodeon Animation Studio, 1997-2001
• Provided story feedback to directors during pre-production phase of animation
o Animatic Editor + Audio Editor
o Sheet Timer
o Assistant Audio Engineer
o Avid Editing Trainee
• Edited storyboards for continuity and clarity
• Created an image filing system used throughout studio on future projects
PROFESSIONAL MEMBERSHIPS
UFVA University Film & Video Association
IDMAA International Digital Media and Arts Association
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PAPERS, PRESENTATIONS, PUBLISHING & GRANTS
Gamification in Education
• Presented ASBBS Las Vegas, NV 2014
Hybrid Engagement
• Submitted ASEE Conference Long Beach, CA 2014
Invisible Hero (10 minute animation)
• http://invisiblehero.net
• Won Merit in Accolade Festival
• Won Best Animation in Los Angeles Cinema Festival of Hollywood
• Hon Mention for an Animated Film at the Short. Sweet. Film Fest Ohio
• Audience favorite and Best Director at First Glance Film Festival Hollywood
• Screened at Savannah International Film Festival
• Screened at Geneva Film Festival Illinois
• Screened IFS Independent Film Showcase Los Angeles
Waltz with Bashir & The Class (Adaptation scripts)
• Adaptation scripts for Oscar nominated films 2008)
Exploring Visual Storytelling (Textbook & Original Animation DVD)
• Released by Thomson Delmar Learning, 2007
• Guide to showing and telling compelling narratives
Behind the Design (Three-DVD instructional tool)
• Released by Thomson Delmar Learning, 2007
• Non-linear documentation of professional design processes from client concept to final
execution
Visual Story-teaching
• Presentation to Nation University Fall Assembly 2012
Science and Ethics Game Based Learning Project
• NSF grant proposal 2012 (rejected with encouragement) & 2013 (pending)
SERVICE
Committees (National University)
Data Analytic Full time faculty search committee member 2012-2013
SETM SAC assessment committee 2012-2013
General Education University Committee 2012-2013
Retention Subcommittee of UGC 2013-2014
Persistence Committee ad hoc PCah (CHAIR) 2013-2014
MSEIT Curriculum Advisory Board 2013-2014
Dean’s Advisory Council SETM 2013-2014
Committees (Art Institute)
Technology Committee (Chair)
Advisors Committee
Curriculum Committee
Institutional Effectiveness Committee
Image Committee
Portfolio Committee
Leadership Committee
Marketing Steering Committee
Student Success Committee
Student Newspaper Desk
IGDA national chapter
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Accreditation
Hosted two ACICS accreditation visits
Supervised faculty thought a one-year ACICS accreditation follow up visit
Achieved state accreditation for my own school, Visual Culture (dormant)
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